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| {{Projekt | | {{Projekt |
| |projectname=Uzebox | | |projectname=Uzebox |
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| + | |subcat=Computer, electronics |
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| |Images={{ProjektImages | | |Images={{ProjektImages |
| |projectimage=208.1.gif | | |projectimage=208.1.gif |
| }} | | }} |
| |firstin=http://belogic.com/uzebox/downloads.htm | | |firstin=http://belogic.com/uzebox/downloads.htm |
− | |desc=<div><div><div>Sources</div><br/><div>Emulators binaries</div><br/><br/><table><tr><th>File</th> <th>Revision</th> <th>Date</th> <th>Remarks</th> </tr><tr><td rowspan="6">Uzebox Reference Design</td> <td>C1</td> <td>24-Aug-2008</td> <td>Initial release</td> </tr><tr><td>D1</td> <td>19-Nov-2008</td> <td>Rev D1 Notes:<br/>Added SD Card and SNES interfaces</td> </tr><tr><td>E1</td> <td>27-Mar-2010</td> <td>Rev E1 Notes:<br/>1) Replaced DAC with AVCore version<br/>2) Removed MIDI interface<br/>3) Changed crystal caps to 18pf<br/>4) Changed SD card interface resitor dividers<br/>5) Added LED on PD4<br/>6) Added fixed voltage divider for audio out</td> </tr><tr><td>F1</td> <td>7-May-2011</td> <td>Rev F1 Notes:<br/>1) Changed regulators<br/>2)Added back MIDI interface<br/>3) Added headers for A/V signals and unused MCU pins<br/>4)Cleaned up Eagle schematic<br/>5)Created PCB design</td> </tr><tr><td>F2</td> <td>21-Dec-2011</td> <td>Rev F2 Notes:<br/>1) Fixed the MIDI interface (Octocoupler was not connected to VCC) </td> </tr><tr><td>F5</td> <td>30-Oct-2017</td> <td>Rev F5 Notes:<br/>1)Replaced the MIDI interface with Uzenet interface<br/>2)Added second ISP footprint for 90 deg connectors<br/>3)New footprint for SD card connector (see BOM) </td> </tr><tr><td>Uzebox EAGLE Library</td> <td>1.0</td> <td>18-apr-2015</td> <td>Eagle library (.lbr) for Uzebox parts like SNES connector, RCA jacks, etc.</td> </tr><tr><td>Uzebox Keyboard Interface</td> <td>1.0</td> <td>1-mar-2015</td> <td>Schematic for a PS/2 keyboard to SNES port interface that uses only an Attiny25.</td> </tr><tr><td>AVCore Schematic (Clay Cowgill, embeddedengineeringllc.com)</td> <td>1.2</td> <td>17-Oct-2008</td> <td>Rev. 1.2 Notes:<br/>1) connected VSYNC (pin16, U2) to VCC<br/>2) Signal dividers on all SD Card inputs for 3.3V compatibility.<br/>3) Added RGB outputs for expansion options.<br/>4) Added R27 to allow for 3.3V only power supply.<br/>5) Added R26 and C18 for optional simple LPF for Audio.</td> </tr><tr><td>Minimalist Uzebox Schematic (Steve Chamberlin)</td> <td>2.0</td> <td>6-Jun-2009</td> <td>This version uses the less parts as possible to obtain a compatible Uzebox. It is black-and-white since it does not uses the AD725.</td> </tr><tr><td rowspan="2">Uzebox with SCART Interface (F0lken)</td> <td>1.0</td> <td>6-Feb-2010</td> <td>Minimal design for SCART. Check for more information.</td> </tr><tr><td>2.0</td> <td>13-Oct-2014</td> <td>The goal is to create a modular design with minimal set of components.</td> </tr><tr><td rowspan="2">EUzebox with SCART Interface<br/>()</td> <td>V1-04</td> <td>4-Sept-2011</td> <td>The EUzebox is a Uzebox compatible design targeted for the European market as it uses a SCART connector for the audio/video interface. Excellent and extensive shematic. </td> </tr><tr><td>V1-05</td> <td>4-May-2012</td> <td> 1) integrated prototyping area<br/>2) extension socket (UART, ports for Uzetherm, GND, 3.3V, 5V)<br/>3) 6 pole pin header for ISP connector<br/>4) rated break point and connector for external power switch<br/>5) pre programmed with game loader 0.4.2<br/>6) bugfixes<br/></td> </tr><tr><td>Fuzebox MIDI interface</td> <td>1.0</td> <td>11-Nov-2010</td> <td>A schematic that describes how to use the Fuzebox's FTDI header to connect a MIDI interface without soldering.</td> </tr></table></div><br/><br/><div>Copyright (c) Belogic<br/>The Uzebox (including source code and hardware design) is released under the .<br/>Pictures and content of this site is licensed under a .<br/>Uzebox is a reserved trademark.</div></div> | + | |typeproject=TUBerlin |
| |lang=English | | |lang=English |
− | |typeproject=TUBerlin
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| |project_status=Active | | |project_status=Active |
| |maturity=production / kit | | |maturity=production / kit |
| + | |cad_files_editable=Yes |
| + | |assembly_instructions_editable=No |
| + | |bill_materials_editable=Yes |
| + | |free_redist_allowed_licence=Yes |
| |open_o_meter=5 | | |open_o_meter=5 |
| |product_category=Toys & Games | | |product_category=Toys & Games |
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| |original_elect_h=No | | |original_elect_h=No |
| |original_soft=No | | |original_soft=No |
− | |cad_files_editable=Yes | + | |desc=The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an '''ATmega644''' and an '''AD725''' RGB-to-NTSC converter. |
− | |assembly_instructions_editable=No
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− | |bill_materials_editable=Yes
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− | |free_redist_allowed_licence=Yes
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| }} | | }} |
| {{ProjektLink | | {{ProjektLink |
Version vom 14. März 2019, 14:45 Uhr
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Uzebox
Basic Data
Category: Computer, electronics
URL (first publication): http://belogic.com/uzebox/downloads.htm
Project status:
Technical documentation
Maturity of the project:
no
no
no
Other
Assembly instructions are editable:
Bill of materials is editable:
Design files are in original format: No
Free redistribution is allowed licence: No
Project management
Open-o-meter: 0
Product category: Toys & Games
Contains original non-electronic hardware:
Contains original electronic hardware:
Contains original software:
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Description
The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.
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