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OSVR-HDK2: Unterschied zwischen den Versionen

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Version vom 31. Januar 2019, 05:39 Uhr

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OSVR-HDK2

Basic Data

Category: Projects

URL (first publication): http://www.osvr.org/hdk2.html


Project status:


Technical documentation

Maturity of the project:














no

no no



Other



Assembly instructions are editable:

Bill of materials is editable:

Design files are in original format: No

Free redistribution is allowed licence: No


Project management


Open-o-meter: 0

Product category: Toys & Games

Contains original non-electronic hardware:

Contains original electronic hardware:

Contains original software:

Description

What Open-Source licenses are being use?
OSVR has two separate parts that are both made available open-source:
  • Software - The Software Development Kit License will be, like Android, under Apache 2.0.
  • Hardware – For hardware there is no clear standard for open-source licenses, so we modelled the Module Development Kit (MDK) after Google’s Project Ara Module Development Kit.
What do I need to know about the MDK?
It is fully open-source (i.e. you can download it freely and make derivative works to it). However, any derivative work and modifications to the Hacker Development Kit and schematics are automatically licensed back to Razer who can then re-license it back to the community under the MDK.
Will my own existing Intellectual Property be licensed back to Razer?
Absolutely not. The only IP that is licensed back to Razer is any directly modified work of the Hacker Development Kit which is licensed under the MDK (i.e. derivative works). For example, if a gesture camera company downloads the CAD of the HDK and modifies the frontplate to allow for a mount for their gesture camera, the mount itself (as a derivative work of the HDK) will be licensed back to Razer (for onward licensing to the community), but the rest remains the IP of the gesture camera company.

Example:
Integrated Gesture Camera Faceplate
Licensed back under the MDK:
Not licensed back:
Faceplate Mount (as derivative work to the HDK)
Gesture Camera
Why the need to license back my work to Razer in the first place then?
This is to prevent 3rd parties from taking advantage or control of the hardware ecosystem.

That clause is in place so that Razer can ensure all derivative work to the HDK can be licensed back to the community via the same open-source license. This prevents any developer that creates hardware based on the MDK to create a closed off system based on work derived from the HDK. As such, this guarantees that the OSVR Hardware stays completely open while allowing any company to still protect their own IP.
I still have concerns. How can I let you know?
Please do provide your feedback to us directly in the MDK Discussion thread on the OSVR Forum . We’re open to feedback and will take all feedback into consideration for potential improvements/clarifications on the MDK license.
Open Source Head-mounted Display for OSVR
*For developers and enthusiasts

mind bending
Features 2160 x 1200 dual-display technology (1080 X 1200 per eye) running @90fps designed for maximum virtual reality immersion combined with custom designed optics for vibrant, clear visuals that will blow you away at every turn.
mind bending
Features 2160 x 1200 dual-display technology (1080 X 1200 per eye) running @90fps designed for maximum virtual reality immersion combined with custom designed optics for vibrant, clear visuals that will blow you away at every turn.
develop free
Whether you are interested in tinkering with hardware or getting to the root of the OSVR SDK and key tools like render manager to optimize your software - the HDK 2 allows you to get into virtual reality without worrying about subscription fees or restricted access.
develop free
Whether you are interested in tinkering with hardware or getting to the root of the OSVR SDK and key tools like render manager to optimize your software - the HDK 2 allows you to get into virtual reality without worrying about subscription fees or restricted access.
Play OSVR content on Steam and immerse yourself in fictional and faraway lands.

unrestricted access
to multiple
The HDK supports a wide range of content technologies through the OSVR ecosystem including - OSVR and SteamVR experiences.
setting up the HDK
has now become
The HDK Windows installer is an all-in-one package that installs everything you need to get your HDK ready to play.
  • Fast access to over 300 supported games on Steam.
  • Toggle key features and configurations for the best experience
  • Easy to create, test and set custom configurations for developers.


The OSVR HDK


Specifications
Faceplate Module

Default for v1.4
IR Faceplate providing positional tracking

Comes with an IR Camera operating at 100hz.

Other variations include:
OSVR Faceplate with Leap Motion offering embedded Leap Motion technology to support natural interaction using physical hands.

Sensor hub with integrated accelerometer, gyroscope and compass

External USB 3.0 connection for additional accessories

Additional 2 x USB 3.0 connectors for internal expansion

Re-programmable for additional functionality.
Display Module

* new Dual Display 2160x1200 low persistence OLED silver screen with 441 PPI running at 90 fps.

IQE (Image Quality Enhancement) technology for reduced screendoor effect.
Optics Module

High performance dual lens system for ultra-sharp images

Enlarged eye-box for fuss-free setup, right out-of-box

Low geometric distortion and colour corrected image for faster rendering

Individual eye focus for personalized use without glasses.

*diopters cover +4.5 to -2 adjustments to cater to majority of users.
HMD Mechanical Module
Removable face mask with a bamboo charcoal microfibre foam layer, additional foam padding for cheekbones and nose bridge featuring rubber nose inserts for additional comfort.
Belt Box Module

Additional USB 3.0 connectivity

Surround Sound Audio codec integrated

Easier cable management and ergonomics

Signal boosters


+ General Reviews General Reviews


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